The Commodore's Club founded in 2001 to instill the pursuit of adventure.
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Mishaum Commodore’s Club
2006 Rules

 

The MPYC is pleased to announce the rules for the 2006Commodore’s Club.  The club is no longer limited to those under 18 years old.

 To obtain membership, applicants must successfully complete a number of tasks acquiring points adding up to no less than 18.  All tasks are worth one point each. The points must be gathered during the summer of 2006 Starting on Memorial Day and ending on the Sunday of Labor Day weekend.  Membership cups will be awarded during the ceremony following the Road Runner’s Race on Labor Day. 

List of point-getting thing to do: 

 

1. Send a message in a bottle (in a north or east wind).*

 

 

2. Go to Games Night at Salters Point.

 

 

3. Earn $10 (baby sitting, car wash, selling something, etc.)*

 

 

4. Play in a Mishaum Baseball game.

 

 

5. Have a picnic on the Yacht Club raft.*

 

 

6. Play Squawmash

 

 

7. Write a story or poem about fun on Mishaum.

 

 

8. Go to church with Helen Pennoyer.

 

 

9. Row around every boat in the harbor.

 

 

10. Visit John Cornell’s grave and the graveyard near Salter’s at night—bring candles.

 

 

11. Sleep on a boat.  This can be done on a cruise or on a boat at anchor. Suggestion: Beetle Cats sleep two quite nicely.

 

 

12. Visit an Elizabeth Island and swim off its shore. *

 

 

13. Swim in the middle of Buzzard’s Bay.

 

 

14. Walk across the sandbar from Mishaum to Deep Water Point  (or Deep Water Point to Mishaum) at low tide.  You may do one leg by car or boat.

 

 

15. Ride your bike to Padanarum for breakfast. *

 

 

16. Swim to the large rock in Naumset ledge. Flippers and a mask will make this most fun.  Go at low tide if you prefer. 

 

 

17. Be able to identify the following Mishaum plants: Virginia Creeper, Shad Bush, Catbrier, Locust Tree, Honeysuckle and Poison Ivy.  *

 

 

18. Memorize and recite the poem, Sea-Fever by John Masefield. * (Children under 10 need only do the first two verses.)

 

 

19. Be able to name six of the Elizabeth Islands and describe their locations. *

 

 

20. Ride your bike to and swim at the Town Beach.

 

 

21. Ride your bike to the mansion at Col. Green’s.

 

 

22. Be able to identify these Mishaum birds:  Cormorant, Gold Finch, House Finch and Tern

 

 

23. Race in a Beetle Cat race.

 

 

24. Run in and complete the Road Runner’s Race.

 

 

25. Ride your bike to Russell’s Mills. 

 

 

26. Watch the sunrise. 

 

 

27. Camp out somewhere on the Point.

 

 

28. Get a tour of the Point South office and shake hands with Brad or Scott Brunette, or Linda. *

 

 

29. See a shooting star.

 

 

30. Host breakfast for another Mishaum person (the person must be approved in advance by the committee, and parents should not really help).

 

 

31. Get an autograph from Lisa Frisbee

 

 

32. Swim off Teal Rock.*

 

 

33. Catch a fish (over 6 inches).

 

 

34. Get a tour of a Mishaum house that you have never or hardly ever been in.

 

 

35. Fly a kite somewhere on the Point.

 

 

36. Land on Dumpling Rock and swim off it.

 

 

37. Get invited and go up to the Walker’s widow walk.

 

 *Required tasks.

18 Points needed in total

 These tasks require parental permission or an adult must accompany you.  If you have any questions, please speak with Hendon Pingeon. 

 

 

Sea-Fever

By John Masefield 

I must go down to the seas again, to the lonely sea and the sky,
And all I ask is a tall ship and a star to steer her by;
And the wheel's kick and the wind's song and the white sail's shaking,
And a gray mist on the sea's face, and a gray dawn breaking.

I must go down to the seas again, for the call of the running tide
Is a wild call and a clear call that may not be denied;
And all I ask is a windy day with the white clouds flying,
And the flung spray and the blown spume, and the sea-gulls crying.

I must go down to the seas again, to the vagrant gypsy life,
To the gull's way and the whale's way, where the wind's like a whetted knife;
And all I ask is a merry yarn from a laughing fellow-rover,
And quiet sleep and a sweet dream when the long trick's over.